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The Staircase Dragon

The staircase dragon was originally made for the Pwnisher Eternal Ascent competition, serving as a staircase for the main character in the scene. Made in Blender, the dragon is procedurally textured, except for its normal maps, which were created from a high-poly sculpt. The scales are a particle system, along with the eyebrows and the whiskers use a cloth simulation.

This is the low-poly version. The high-poly version, shown in first image has about 220,000 polygons, this version has 68,000. Below is the wireframe for the low-poly dragon.

The staircase dragon was originally made for the Pwnisher Eternal Ascent competition, serving as a staircase for the main character in the scene.

The staircase dragon was originally made for the Pwnisher Eternal Ascent competition, serving as a staircase for the main character in the scene.

Using the Cycles render engine in Blender

Using the Cycles render engine in Blender

Using the Eevee render engine in Blender

Using the Eevee render engine in Blender