The staircase dragon was originally made for the Pwnisher Eternal Ascent competition, serving as a staircase for the main character in the scene. Made in Blender, the dragon is procedurally textured, except for its normal maps, which were created from a high-poly sculpt. The scales are a particle system, along with the eyebrows and the whiskers use a cloth simulation.
This is the low-poly version. The high-poly version, shown in first image has about 220,000 polygons, this version has 68,000. Below is the wireframe for the low-poly dragon.